Aggronium Core

Overview
The Aggronium core

Background
Discovered in the Amazon from the remains of a hyperactive chimpanzee who'd been struck by lightning.

Core Abilities
Core Abilities are unique abilities, specific to each Core. Core Abilities involve passive and once per turn active abilities.

Fast Feet (Active)
Target Brawler's movement is increased by 1 until the end of their turn.
 * Allows Aggronium to have an aggressive edge against their opponents, by increasing their Brawlers Movement Speed to attack the opposing Core or Brawlers
 * Aggronium has the option to use increase movement of their Brawlers to re-position and maintain board control
 * Can give the opponents Brawlers increased movement, but has no positive outcomes

On Tilt (Passive)
''At the start of your turn, if your Base Energy is less than 40, you gain 5 Energy. If it is greater than or equal to 40,'' you lose 5 Energy.
 * Aggronium has 5 more Energy then their opponent early in the game, but has 5 less Energy then their opponent later in the game
 * Allows Aggronium to maintain an early edge over their opponents, having extra early Energy to swarm and pressure their opponent
 * Causes Aggronium to have a weak turn from 40 to 45 mana, being unable to play Brawlers which cost 45 Energy until the following turn

Patch Notes
Category : Core